Feito por uma equipa de Portugueses, este mod trás todas as actualizações dos carros reais! Fui atualizando o mod ate estar quase perfeito a nível gráfico, as físicas são também feitas por mim.
Conversao by Gpfan & Sandrox
Modelos 3d - shift2, and Forza e SRW.
Especial Obrigado a menina que alterou o BMW Z4!!
Skins by Alex Koda and Stratocook.
Divirtam-se
Gpfan 2012
(O resto vai em ingles para que todos entendam!!!)--------------------------------------------------------------
V1.2 change Log:
Graphics:
- New bakelights and brake lightsflares (like BES 2012)
- New backfires for all cars
- Fixed brake glow, now brake glow work fine with new brake physics. The glow starts at 500º
- New scale for the Mercedes SLS AMG, the car is now wider.
- Fixed some ajustments LOD´s issues in some cars
- Add TV Screen to Mcl. Cockpit
Physics:
- Improved physics for front engine cars
- Improved Brake response values and heating to real data (Thanks to Barney from Lisgo Modding Team)
- New tire wear grip, now you feel tire loosing grip sooner
- Mcl. physics improved
- New physics for Mercedes SLS AMG GT3 to match new body
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!!!!!!!!!!!!!!!!IMPORTANT!!!!!!!!!!!!!!!!!!!!!!
V1.2 only runs on DX9 with new LightFlare shaders!!!!
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V1.1 Change log:
Physics:
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-New tire model and some new shoke absorvers ( RF2 tire model adaptation)
-New adjustments on brake physics
-Fix engine blow ups in offline racing
-New folder with Talent files ( cars are more balance on offline races)
-Tweaks here and there
Graphics:
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-New rims for the 458 GT3
-Updated 3d model Audi R8 Ultra
-Updated 3d model Bmw Z4
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Mirror 1: FIA GT1 2012 V1.2 B (FULL) FIA GT1 2012 TEMPLATES _______________________________
Configs for new head movementsStep 1 -
You must set a specific line in .PLR,
Go to your rFactor instalation and open the folder "UserData\yourName_or_nickname\.....PLR"
Open the file with the notpad, and edit to 0 all the lines like the example below:
Cockpit Vibration Mult1="0.00000" // Primary vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq1="0.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates)
Cockpit Vibration Mult2="0.00000" // Secondary vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file)
Cockpit Vibration Freq2="0.00000" // Secondary rate of vibration affects eyepoint orientation
Step 2 -
Now you must edit some parameters ingame, in the main menu go to "Costumize\settings\controls\rates"
You must edit all lines like the example above:

I capture a video in yeyfinity for better viewing: